Software Engineer, Game Development

by admin on May 13, 2015

Software Engineer, Game Development

Reports to: CTO/VP Of Engineering
Compensation: Annual Salary (Depending on Experience), Stock options, Benefits
Start Date: ASAP
Type: Permanent, Full Time
Contact: mvastani@kaneva.com

Job Description
Kaneva is hard at work building a game platform that will provide the right candidates with the potential to deliver game experiences that push the boundaries of technology. Our team includes industry veterans as well as recent college graduates that share a passion for building one of the most innovative game platforms in the world.

Kaneva is looking for an exceptionally skilled and enthusiastic Software Engineer to be part of a dynamic Game Development team. In this role you must own the quality and goals of the Kaneva Platform’s game development initiatives. The ideal candidate is an outstanding software engineer with a proven track record in working on building games in a MMO/FPS/RPG type of game platform. You have a thorough knowledge of game and human factors design theory and tools, possess strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work.

You should be able to work independently and be comfortable with taking direction and critique on your code and designs. You’ll be sharing your hard-earned knowledge while working within a highly collaborative, multidisciplinary team of designers, artists, game producers, product managers and programmers as you continue to develop your skill set by learning from your teammates.
Responsibilities
• Work closely with the Game Producer and executive team to develop features for the game platform.
• Work directly with our Studio lead on tuning and improving the game system user experience
• Work with all areas of product engineering, as well as game feature development goals and execution.
• Create documentation to clearly communicate ideas and goals to team.
• Spearhead and deliver work on time within a schedule.
• Develop data-gathering methods for user experience enhancements and tuning through split testing then implement changes based on the data.
Basic Qualifications
• 1 - 5 years of experience as game programmer.
• Experience with scripting languages such as Lua, Javascript, Python, Ruby, Objective C
• Strong methodology and problem solving ability, with focus on technical design
• Understanding and passion for the competitive, multiplayer game landscape.
• Very comfortable with and understanding engine/game constraints and opportunities.
• Strong communications skills to work with and across teams
• Undergraduate or graduate degree in Computer Science or Computation Media is preferred
Preferred Qualifications
• Experience working in a fast paced Agile software delivery environment
• Must have the ability to take constructive criticism and maintain a professional attitude.
• Independently self-motivated, team player with excellent communication skills.
• Experience with Game Engines such as: Source, Unreal, or CryEngine.
• Familiarity with programming and scripting languages such as: C++, C#
• Understanding of software engineering design patterns

Software Engineer, User Interface

by admin on May 13, 2015 · 0 comments

Reports to: CTO/VP Of Engineering
Compensation: Annual Salary (Depending on Experience), Stock options, Benefits
Start Date: ASAP
Type: Permanent, Full Time
Contact: mvastani@kaneva.com

Job Description
Kaneva is hard at work building a game platform that will provide the right candidates with the potential to deliver game experiences that push the boundaries of technology. Our team includes industry veterans as well as recent college graduates that share a passion for building one of the most innovative game platforms in the world.

Kaneva is looking for an exceptionally skilled and enthusiastic User Interface Software Engineer. In this role you must own the quality and goals of the Kaneva Platform’s User Interface. The ideal candidate is an outstanding software engineer and UI designer with a proven track record designing and balancing player controls for a MMO/FPS/RPG type of game platform. You have a thorough knowledge of game and human factors design theory and tools, possess strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work.

You should be able to work independently and be comfortable with taking direction and critique on your code and designs. You’ll be sharing your hard-earned knowledge while working within a highly collaborative, multidisciplinary team of designers, artists, product managers and programmers as you continue to develop your skill set by learning from your teammates.
Responsibilities
• Work closely with the Product Manager and executive team to develop a compelling and user friendly UI.
• Work directly with our Studio lead on tuning and improving the user experience
• Work with all areas of product engineering, as well as game feature development goals and execution.
• Create documentation to clearly communicate ideas and goals to team.
• Spearhead and deliver work on time within a schedule.
• Develop data-gathering methods for user experience enhancements and tuning through split testing then implement changes based on the data.
Basic Qualifications
• 1 - 5 years of experience as a user interface designer and/or game programmer.
• Experience with scripting languages such as Lua, Javascript, Python, Ruby
• Strong methodology and problem solving ability, with focus on technical design and UI art implementation
• Understanding and passion for the competitive, multiplayer game landscape.
• Very comfortable with and understanding engine/game constraints and opportunities.
• Strong communications skills to work with and across teams
• Undergraduate or graduate degree in Computer Science or Computation Media preferred.
Preferred Qualifications
• Experience working in a fast paced Agile software delivery environment
• Ability to take constructive criticism and maintain a professional attitude.
• Independently self-motivated, team player with excellent communication skills.
• Knowledge of Maya, 3D Max, Photoshop, Zbrush, and other 2D/3D applications.
• Experience with Game Engines such as: Source, Unreal, or CryEngine.
• Familiarity with programming and scripting languages such as: C++, C#
• Understanding of software engineering design patterns

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Featured community member: JoJo_66

by ajoslin on May 15, 2013 · 0 comments

Kaneva has plenty of unsung heroes, whether they are the coders working on new features or the quietly helpful people who are almost always available to help answer questions or concerns. JoJo_66, Kaneva’s community manager, is one of the latter.

JoJo, you have been part of Kaneva for nearly six years now; how did you originally get involved?

Well, it was a dark and stormy night… :) No, I was watching Fox News one evening and ran across an interview that Chris Klaus was giving on Kaneva. It sounded fun so I checked it out. I was lucky enough to get in while Kaneva was still in private beta testing. At that point, we only had a few members. It opened a couple of weeks after I joined, and the population just took off.

I had been a member for about a year when the community manager at the time started the advisor program and asked if I might be interested in being part of that. I said yes, and just never quite left! Since advisors rotate through every six months, my role has shifted over time to provide more and more community support and ultimately became a job. These days I spend quite a lot of time answering tickets, setting up and promoting contests and other events, coordinating and working with the advisors, and generally doing what I can to help out.

What do you like most about your role?

Well, I’m based in South Carolina, so I have to admit, I love the flexibility I get from working from home! But more seriously, my favorite part of this job is helping people, and being a small part of this big, wonderful thing that is Kaneva. I like knowing that I have had a positive impact here, and that I have been helpful to our community. I also enjoy the sheer variety of it all—it is never the same thing every day; whether it is new people or new questions, updates, or projects coming down the line, there is always something different to think about and work on here.

Given how much time you spend helping everyone else with projects, do you have any chance to work on your own projects in Kaneva?

Sadly, no, not really. I do try out and use all of the features in Kaneva, but at the end of the day, there just aren’t enough hours for major projects of my own. I get a bit jealous sometimes—build mode is so user-friendly at this point that you can do some wonderful things in it.

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Enter The Biggest Epic Battle Contest !!!

by awallick on May 10, 2013 · 0 comments

Win $100.00 in credits for the most players in your Epic Battle in the month of May!

Try out the new Epic Battle Template, customize it and promote it.

Create your game world via the Epic Battle option under the Create a World Drop down menu.

1st Place will win 20,000 credits

  • URL from your zone must be posted on the contest page of Kaneva to be considered
  • Enter as often as you like

Now’s your chance if you missed the last contest to get in on the action.
For those that participated in April, if you didn’t get enough time, you are eligible to win this contest.

In fact, if you previously won, you can compete again and try to win this contest.

This contest is open and eligible to all Games made with the Epic Battle Game Template and is based on how many people play it during the month of May.

Promote your world to get the most users!

Good Luck to All.

http://www.kaneva.com/mykaneva/contests.aspx?contestId=417

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NEW!! Epic Battle Template

by awallick on May 8, 2013 · 0 comments

We are excited to announce The Epic Battle Template!  This is our latest and greatest game template. We have been keeping track of features our community has been asking for, so we were able to build in a spectacular lineup of new content and features in this one.  Game templates are going to continue to evolve, so you can expect more to come.

Thanks to community members wvoutlaw22 and PreciousTabby, this game template boasts an amazing custom map!

Here are some of our favorite highlights included in this release:

  • New: Group invitation system.
  • Leveling in game.
  • Gifting System: So you can send power-ups to your friends: send them heals, experience, ammo, or bounty points while you play!
  • In-Game Shop: In case you run out of boosts to send your friends you can easily acquire more!
  • Amazing New Game Map: An original, custom factory map.
  • …And much more …

To start your own Epic Battle, go to Create a World and select the ‘Epic Battle’ option from the drop down menu to begin now!

Try it out and let us know your thoughts! Have Fun!

Follow this link for more detailed information:

http://docs.kaneva.com/mediawiki/index.php/Epic_Battle:_Release_Info

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